AI Insights · Timothy · October 2025
Top 5 Third Person Games Performance in Ecuador Q3 2025
Explore the performance trends of leading third-person games in Ecuador during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the performance of third-person games on the unified platform in Ecuador showcased interesting trends. Data from Sensor Tower provides detailed insights into the weekly downloads, revenue, and active user metrics for the top games.
Free Fire - Light Fest from Garena International I saw fluctuations in its weekly revenue, peaking at around $107K in early August. Weekly downloads peaked in late July with approximately 53K, while active users started at 1.4M, dipped, and later rose to over 1.1M by the end of September.
Subway Surfers by SYBO Games maintained stable revenue with a mild increase towards the end of the quarter, reaching $139. Downloads peaked at over 37K in late September, and weekly active users consistently grew from 307K to 382K.
Steal n Catch the Brainrot from BMH VN Game, a newer entrant, showed impressive growth in downloads from 332 to over 40K by mid-August, though revenue remained negligible. Active users increased significantly, reaching over 66K by late August.
Music Ballz Hop by SAMFEN LIMITED recorded no revenue but saw a notable rise in downloads, peaking at nearly 29K in mid-September. Active users also saw an upward trend, starting at 24K and reaching over 61K by the end of the quarter.
Finally, Beach Buggy Racing from Vector Unit maintained steady downloads, fluctuating around 14K. Revenue was modest, with a peak of $95 in early September, while active users increased from 62K to over 76K by early September.
These insights from Sensor Tower highlight the dynamic nature of the gaming market in Ecuador, with each game showing unique patterns in user engagement and monetization. For more detailed analysis and insights, visit Sensor Tower.